Ritual combat wasn't an arbitrary invention by our ancestors. It served a valuable purpose, in all its forms.
Sanctioned combat is not designed for the fighters. The rules are mostly for the audience.
The priesthood are the storytelling class. When they lie, what can we do?
Part 1 of The Art of Violence series We hear this a lot: we humans are even worse than animals because we murder one another. That's a half-truth. It's true that animals don't murder one another, at least not very often, and humans do. The other half of the truth is that humans have created [...]
by Eric JacobusI spent years doing traditional pre-vis (or "previz") for action scenes in films and shows like Altered Carbon, Black Panther, and A Good Day to Die Hard. I took this overseas for Heart of a Champion and Man Who Feels No Pain. Previz is a video blueprint for a movie. They did one [...]
Check out this cool new short film by Ryan Polly. It's called Pizza Time but maybe a more accurate title is "Kratos vs. 80s Guy." Also enjoy this video showing Pizza Time's premiere at San Diego Comic-Con 2019
If you're near Poznan, Poland on October 20th, 2019, come see Eric Jacobus talk action design, motion capture, and the anthropology and neuroscience of violence at the GIC show. There you'll also get the chance to see the incredible success story that is the Polish games industry. The country that birthed games like Shadow Warrior, [...]
Eric Jacobus's action design company SuperAlloy Interactive is now collaborating with Jacob Dzwinel on his sandbox fighting game. Jacobus is handling the choreographed action design and developing moves as well as performing for the main character using SuperAlloy's in-house motion capture system. https://twitter.com/jacobdzwinel/status/1152274594377740289
Hop over to Whistlekick Martial Arts Radio to listen to the latest interview with Eric Jacobus where he talks about Bruce Lee, action design, motion capture, and Autism. https://www.whistlekickmartialartsradio.com/422-eric-jacobus/