Category: motion capture
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Kung Fu vs. Zombies – Making Infinitely Scalable Action Movies
A detailed breakdown of how a tiny team re-created the classic battle scene from Big Trouble in Little China
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Eric Jacobus’s SuperAlloy Interactive Behind the Mocap for Sandbox Fighting Game
Eric Jacobus’s action design company SuperAlloy Interactive is now collaborating with Jacob Dzwinel on his sandbox fighting game. Jacobus is handling the choreographed action design and developing moves as well as performing for the main character using SuperAlloy’s in-house motion capture system.
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How To Fight Like Kratos with Eric Jacobus
I had the insane privilege of working on Santa Monica Studio’s monumental Playstation 4 game God of War doing motion capture for Kratos, and the team put together this interview about how we approached Kratos’ combat in the game. [T]hey didn’t exactly hire a UFC fighter to do the motion capture for Kratos. Instead, they turned to…