Come join us for an Ask-Me-Anything session at Vancouver Film School on Apr 16th, when I’ll talk stunts, motion capture, beards, action choreography, working in the industry, more beards, and so on. Hope to see you there.
DMR: Talk about rehearsing the various fights: what are some of the new techniques and action you learned along the way?
EJ: We start with the story. Walter has a sword, these guys have guns. You can’t make a long, intricate fight when it’s a sword versus a gun. We could do “gun-fu” or flail the sword around for five minutes like a Rurouni Kenshin fight scene, but that would only service our egos as stuntmen. You lose people with that mindset, so as stuntmen who are creating from the ground up we have to pull back and ask, “What’s the story here? What are the key moments to capitalize on?” Takeshi Kitano made memorable fight scenes out of a single move – jamming the hammer on a revolver with his thumb, or putting a bullet in a guy’s mouth and socking him. This is smart film-making, so we start there. The choreography falls into place effortlessly then.
Read the full interview here. Thank you Danny Templegod for the opportunity.
Be sure to check out Blindsided: The Game on YouTube here.
As somebody who has now put together several films of your own, who have been your greatest creative inspirations? Who are your favorite directors or writers?
Aside from the Vaudeville and Hong Kong masters, I love the simplicity of the 80s genre film. We all love directors like John Carpenter. We love the movers of this era because good was good and evil was evil. There was no gray. … Clayton always told me, “Story, story, story,” and story must be built on truth, and truth is black and white, not grey. One needs a foundational rock to build from there, but that rock’s been cast out in favor of relativism and “personal truths”. But the audience likes Blindsided: The Game’s simplicity because we never succumb to this relativism. Walter might wear grey, but that’s his diversion. He 100% on the side of good.
You’re standing in a line with a bunch of other people who are all trying to do what you want to do. However, if you stand in that line and think that out of all those people ahead of you, you’re gonna be the one that makes it, then you’re just as trapped as the people in front of you.
On Tuesday I’ll be interviewed on the On Blast Show, taking questions live about anything from my role in Mortal Kombat Legacy to my short stint on the latest A Good Day to Die Hard as well as anything related to Death Grip, Contour, The Stunt People, and whatever else you all can think of. Here’s the info:
What: Interview with Actor/Martial Artist Eric Jacobus, “Stryker” of Mortal Kombat Legacy Season 2 and Director/Star of Death Grip
UPDATE: The interview was great, a lot of awesome questions such as “That beard is epic, is it in Mortal Kombat Legacy?” and “Of all the women in the Mortal Kombat game, which one would you do in bed?” which I answer to the best of my abilities. You guys rock. Here’s the interview, in 2 parts (I come in around 14:45 in Part I).
Media Mikes’ has just posted my interview on their site where I talk about my role in Mortal Kombat Legacy Season 2 as Stryker. There are a few other tidbits in there too, including my announcement of our next project Marine Core. We’ll be making an official announcement in the coming weeks.
I had the honor of being interviewed recently by Darkhan City Times for their Elders of the Runestone podcast. We talk about Jet Li, why some action films suck, videogames, and other nerdy stuff. I totally felt at home. Click here for the podcast.
(Me punching Quinn, one of the super nice guys who interviewed me.)
Andy Coon of Final Cut Producer and documentarian/sound designer of “Dogs of Chinatown” has uploaded part 2 of my conversation about The Stunt People and whatever else matters. So click here for part 2:
Click the image for Part 2
A small correction: I say “prozac” at one point, but I meant to say “vicodin”.