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Eric Jacobus

Action Designer | Mad Scientist

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  • Writing and Podcasts
    • Action Talks Podcast
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    • Action Essays
      • AE001 – Bruce Lee’s Kicks
      • AE002 – Donnie Yen’s Tension
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      • AE005 – Martial and Sacred Origins of the HK/Chinese Style
    • Blog
    • The Art of Violence
      • The ROBA Hypothesis of Human Violence
      • 1. Mirror Neurons and Human Violence
      • 2. The Blood-Ritual Spectrum – A Solution to Unchecked Violence
      • 3. The Violent Spectator and the War Dance
  • Projects
    • God of War Ragnarök
      • Trailer
    • Violent Rhythm
    • Demon’s Souls
      • How We Did It
    • Kung Fu vs. Zombies
      • Watch Now
      • How We Did It
    • Cabin Fever
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    • Pizza Time
    • Mortal Kombat 11
      • Trailer
      • Motion Capture
    • Man Who Feels No Pain
      • Trailer
      • How We Did It
    • God of War
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    • Challenger Jacobus
      • Tekken In Real Life
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    • Rope A Dope
      • Rope A Dope 1
      • Rope A Dope 2 – Revenge of the Martial Arts Mafia
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indie gaming

No team? No problem. Eric Jacobus uses Xsens motion capture system to fight himself.

on August 14, 2018August 14, 2018

Eric Jacobus (God of War, Mafia III) is taking what he's learned from his work as a motion capture performer in triple-A videogame titles and applying it to the indie film and game development world. Only days after utilizing motion capture to embody an Omen of Sorrow character for a live stunt show at Santiago's FestiGame, Jacobus used [...]

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