Eric Jacobus (God of War, Mafia III) is taking what he’s learned from his work as a motion capture performer in triple-A videogame titles and applying it to the indie film and game development world. Only days after utilizing motion capture to embody an Omen of Sorrow character for a live stunt show at Santiago’s FestiGame, Jacobus used the same Xsens marker-less motion capture system to record himself kicking as a robot in a 3D environment. Normally a fight scene requires at least two performers, but Jacobus took it upon himself to record both sides of the fight scene. He then created a 3D geography within Unity and played the animations against one another, simulating a fight scene between two actors. A small behind-the-scenes look at Jacobus’s process can be seen at the end of the video.

Jacobus says he’s just scratching the surface of what’s possible now that he’s able to easily execute action choreography within a motion capture system.